normal direction flow - traducción al árabe
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normal direction flow - traducción al árabe

IN GEOMETRY, AN OBJECT THAT IS PERPENDICULAR TO A GIVEN OBJECT, VECTOR PERPENDICULAR TO A CURVE OR SURFACE
Normal vector; Surface normals; Normal of the plane; Unit normal; Normal to a plane; Perpendicular vector; Inward-pointing normal; Outer-pointing normal; Exterior normal; Interior normal; Interiour normal; Exteriour normal; Inner normal; Outer normal; Normal surface vector; Normal (optics); Normal line; Surface normal; Normal direction; Polygon normal; Normal (vector); Foot of a normal
  • A curved surface showing the unit normal vectors (blue arrows) to the surface

normal direction flow      
انسياب الاتجاه الطبيعي
اتجاه التدفق الطبيعي      

direction, normal flow

انسياب الاتجاه الطبيعي      

normal direction flow

Definición

lose one's self
1.
Be bewildered.
2.
Slumber, fall asleep.

Wikipedia

Normal (geometry)

In geometry, a normal is an object such as a line, ray, or vector that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at the point. A normal vector may have length one (in which case it is a unit normal vector) or its length may represent the curvature of the object (a curvature vector); its algebraic sign may indicate sides (interior or exterior).

In three dimensions, a surface normal, or simply normal, to a surface at point P {\displaystyle P} is a vector perpendicular to the tangent plane of the surface at P. The word "normal" is also used as an adjective: a line normal to a plane, the normal component of a force, the normal vector, etc. The concept of normality generalizes to orthogonality (right angles).

The concept has been generalized to differentiable manifolds of arbitrary dimension embedded in a Euclidean space. The normal vector space or normal space of a manifold at point P {\displaystyle P} is the set of vectors which are orthogonal to the tangent space at P . {\displaystyle P.} Normal vectors are of special interest in the case of smooth curves and smooth surfaces.

The normal is often used in 3D computer graphics (notice the singular, as only one normal will be defined) to determine a surface's orientation toward a light source for flat shading, or the orientation of each of the surface's corners (vertices) to mimic a curved surface with Phong shading.

The foot of a normal at a point of interest Q (analogous to the foot of a perpendicular) can be defined at the point P on the surface where the normal vector contains Q. The normal distance of a point Q to a curve or to a surface is the Euclidean distance between Q and its foot P.